My PBs

1x1x1-0.00, 2x2x2-2.04, 3x3x3-19.87 (lucky), 24.xx (non-lucky), 4x4x4-4:43.xx, 5x5x5-12:18.xx, 6x6x6-around 30 mins, 7x7x7-hours and hours, Megaminx-5:12.64, Square-1-1:34.26, Void Cube-1:43.77, Mirror Blocks-4:16.63, Rubik's Twist-11.26

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Showing posts with label to. Show all posts
Showing posts with label to. Show all posts

Saturday, June 12, 2010

How to Solve a 1x2x2

The 1x2x2 is a very, very, very, very, very, very, very, very, very, very,
 very, very, very, very, very, very, very, very, very, very, very, very, very,
 very, very, very, very, very, very, very, very, very, very, very, very, very,
 very, very, very, very, very, very, very, very, very, very, very, very, very,
 very, very, very, very, very, very, very, very, very, very, very, very, very,
very, very, very, very, very, very, very, very, very, very, very, very, very,
very, very, very, very, very, very, very, very, very, very, very, very, very,
 very, very, very, very, very, very, very, very, very, very, very, very, very,
very, very, very, very, very, very, very, very, very, very, very, very, very,
very, very, very, very, very, very, very, very, very, very, very, very, very,
very, very, very, very, very, very, very, very, very, very, very, very, very,
 very, very, very, very, very, very, very, very, very, very, very, very, very,
 very, very, very, very, very, very, very, very, very, very, very, very, very,
very, very, very, very, very, very, very, very, very, very, very, very, very,
very, very, very, very, very, very, very, very, very, very, very, very, very,
very, very, very, very, very, very, very, very, very, very, very, very, very,
very, very, very, very, very, very, very, very, very, very, very, very, very,
 very, very, very, very, very, very, very, very, very, very, very, very easy puzzle. It is not mass produced as of June 12, 2010. There are only 6 combinations to it. Try figuring it out by yourself logically before you look at how you solve a 1x2x2, but if you are just way too lazy, then look.

To solve the 1x2x2, I will be using the usual speedcubing notation:

R=Turn the right layer 180 degrees
U=Turn the top layer 180 degrees

No D, L, F or B is used.

To solve the 1x2x2, do R U until the cube is solved. Note that the cube may be solved while in the middle of the R U algorithm.

Sunday, June 6, 2010

How to Solve a 1x4x4

The 1x4x4 is a puzzle that has not been invented or mass-produced yet as of June 6, 2010. kcwong707 on eBay sells them, but they are not fully functional. If you would like to buy one, click here. If eBay says the listing has ended, search something like "1x4x4 rubik" in the search bar. Anyways, let's get to solving it.

The algorithm notation is just like the one I use for speedcubing:

U=Turn the top layer 180 degrees
D=Turn the bottom layer 180 degrees
R=Turn the right layer 180 degrees
L=Turn the left layer 180 degrees


Also these notations that you may not know are:


u=Turn both top and middle-top layers 180 degrees
d=Turn both bottom and middle-bottom layers 180 degrees
r=Turn both right and middle-right layers 180 degrees
l=Turn both left and middle-left layers 180 degrees
2U=Turn only middle-right layer 180 degrees
2D=Turn only middle-bottom layer 180 degrees
2R=Turn only middle-right layer 180 degrees
2L=Turn only middle-left layer 180 degrees
z'=Flip whole cube over like this (I used 3x3x3 instead of 1x4x4 to show the alg)-->click here


When performing algorithms, always twist with the 4x4 square facing you.


The first step is solving the outer band. Like the 1x3x3, just position, if needed, let's just say, the blue and green. Solve it by twisting the layer to finish the blue and green side. This only takes few moves to finish and position the side. Last, finish the remaining 2 sides. If you need help, please comment. If the checkerboard case I told you in the 1x3x3 article persists, don't do anything. Also, these are what the checkerboard cases look like. There are 2 cases.


























The next step is to solve the centers. You need to learn 2 algorithms.







1. 2L 2R 2U 2L 2R 2U
















2. 2R U 2R U 2R
















Then, solve the edges. There are 5 cases for this.






1. u r U 2R U r u




















2. 2L 2R U 2L 2R U




















3.  R U R U R U




















4.2L 2R U 2L 2R U z' u r U R U r u




















5. 2L 2R U 2L 2R U z' 2L 2R U 2L 2R U
















Last but not least, if you have the checkerboard case on the outer band, here are the algs for the checkerboards.




1. 2L R 2U D 2L R


















2. U R D U R D

Sunday, May 23, 2010

How to Solve a Floppy Cube (1x3x3)

This is going to be a tutorial on how to solve a Floppy Cube, also known as a 1x3x3. The Floppy Cube is a very easy puzzle. You may want to tty figuring this out on your own, because of how easy it is. But, if you are too lazy or if you can not figure the Floppy Cube out, then, just follow along with this tutorial.

The algorithm notation is just like the one I use for speedcubing:

U=Turn the top layer 180 degrees
D=Turn the bottom layer 180 degrees
R=Turn the right layer 180 degrees
L=Turn the left layer 180 degrees
M=Turn the vertical middle layer 180 degrees
E=Turn the horizontal middle layer 180 degrees

While performing an algorithm, make sure that the 3x3 square is facing towards you.

To solve the Floppy Cube, you must solve the gray, black, green and blue sides first. This is called the Outer Band. It is usually pretty easy to complete, so only 1 algorithm will be provided. Just position, if needed, let's just say, the blue and green. Solve it by twisting the layer to finish the blue and green side. This only takes one to two moves to finish and position the side. Last, finish the remaining 2 sides.

You may get one case on the outer band called the checkerboard. It looks like the floppy cube below.
If you get this, don't do anything. Advance to the next step. Obviously, if the outer band is solved, advance, too.

This step requires you to learn 3 algorithms. They are all pretty easy.

1. M U M U






2. R U R U R U






3. M U M U E R E R






At last, if you had that checkerboard case on the outer band, do

U R D U R D

Congratulations! You have solved your Floppy Cube.

Saturday, May 8, 2010

Weird Breaking in Method For ES 2x2x2

Break in your Eastsheen 2x2x2 by chucking it against obstacles. Yay!

Here is a video on how to do it:

Saturday, May 1, 2010

How to Take Apart a LanLan 2x2x2

Materials:
  • A screwdriver
  • LanLan 2x2x2
Use your screwdriver and find a side with a screw. Loosen the screw (twist counterclockwise) then carefully pull out the (URF) and the (URB) corners. Then, just twist the cube until everything falls apart. Now you have the LanLan 2x2x2 disassembled.

You should have the core attached to the giant corner with one section of the core coming off or already off, a screw and a spring and maybe a washer, 9 "edge" pieces and 7 corners. The 8th corner is actually the core.

Put the washer (if you have one) on first then put on the spring. Screw the screw clockwise so that it does not come off. Now unscrew all other screws so that the "edge" pieces are easy to put on, but the top parts of the core don't come off.

Put on all the "edge" pieces then any 6 corners. Be sure to match the right color. Note that the last few may be hard. For the last corner, wiggle or push it in. Do not tighten the screws just yet. Try to look inside with out having to take it apart. See if an edge is misaligned. If it is, then take the corner out, align the edge piecee then put the corner back in. Keep on doing this until the edge is aligned.

Now, tighten all the screws to the tightest. Now your LanLan 2x2x2 is reassembled.