Get the latest updates on my Rubik's Cube collection and read reviews on my Rubik's Cubes. Plus view elevator vids!
My PBs
1x1x1-0.00, 2x2x2-2.04, 3x3x3-19.87 (lucky), 24.xx (non-lucky), 4x4x4-4:43.xx, 5x5x5-12:18.xx, 6x6x6-around 30 mins, 7x7x7-hours and hours, Megaminx-5:12.64, Square-1-1:34.26, Void Cube-1:43.77, Mirror Blocks-4:16.63, Rubik's Twist-11.26
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Showing posts with label The Cuber's Corner. Show all posts
Showing posts with label The Cuber's Corner. Show all posts
Saturday, July 24, 2010
Saturday, June 12, 2010
How to Solve a 1x2x2
The 1x2x2 is a very, very, very, very, very, very, very, very, very, very,
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very, very, very, very, very, very, very, very, very, very, very, very, very,
very, very, very, very, very, very, very, very, very, very, very, very easy puzzle. It is not mass produced as of June 12, 2010. There are only 6 combinations to it. Try figuring it out by yourself logically before you look at how you solve a 1x2x2, but if you are just way too lazy, then look.
To solve the 1x2x2, I will be using the usual speedcubing notation:
R=Turn the right layer 180 degrees
U=Turn the top layer 180 degrees
No D, L, F or B is used.
To solve the 1x2x2, do R U until the cube is solved. Note that the cube may be solved while in the middle of the R U algorithm.
very, very, very, very, very, very, very, very, very, very, very, very, very,
very, very, very, very, very, very, very, very, very, very, very, very, very,
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very, very, very, very, very, very, very, very, very, very, very, very, very,
very, very, very, very, very, very, very, very, very, very, very, very, very,
very, very, very, very, very, very, very, very, very, very, very, very easy puzzle. It is not mass produced as of June 12, 2010. There are only 6 combinations to it. Try figuring it out by yourself logically before you look at how you solve a 1x2x2, but if you are just way too lazy, then look.
To solve the 1x2x2, I will be using the usual speedcubing notation:
R=Turn the right layer 180 degrees
U=Turn the top layer 180 degrees
No D, L, F or B is used.
To solve the 1x2x2, do R U until the cube is solved. Note that the cube may be solved while in the middle of the R U algorithm.
Sunday, June 6, 2010
How to Solve a 1x4x4
The 1x4x4 is a puzzle that has not been invented or mass-produced yet as of June 6, 2010. kcwong707 on eBay sells them, but they are not fully functional. If you would like to buy one, click here. If eBay says the listing has ended, search something like "1x4x4 rubik" in the search bar. Anyways, let's get to solving it.
The algorithm notation is just like the one I use for speedcubing:
U=Turn the top layer 180 degrees
D=Turn the bottom layer 180 degrees
R=Turn the right layer 180 degrees
L=Turn the left layer 180 degrees
Also these notations that you may not know are:
u=Turn both top and middle-top layers 180 degrees
d=Turn both bottom and middle-bottom layers 180 degrees
r=Turn both right and middle-right layers 180 degrees
l=Turn both left and middle-left layers 180 degrees
2U=Turn only middle-right layer 180 degrees
2D=Turn only middle-bottom layer 180 degrees
2R=Turn only middle-right layer 180 degrees
2L=Turn only middle-left layer 180 degrees
z'=Flip whole cube over like this (I used 3x3x3 instead of 1x4x4 to show the alg)-->click here
When performing algorithms, always twist with the 4x4 square facing you.
The first step is solving the outer band. Like the 1x3x3, just position, if needed, let's just say, the blue and green. Solve it by twisting the layer to finish the blue and green side. This only takes few moves to finish and position the side. Last, finish the remaining 2 sides. If you need help, please comment. If the checkerboard case I told you in the 1x3x3 article persists, don't do anything. Also, these are what the checkerboard cases look like. There are 2 cases.


The next step is to solve the centers. You need to learn 2 algorithms.

1. 2L 2R 2U 2L 2R 2U
2. 2R U 2R U 2R
Then, solve the edges. There are 5 cases for this.
1. u r U 2R U r u
2. 2L 2R U 2L 2R U
3. R U R U R U
4.2L 2R U 2L 2R U z' u r U R U r u
5. 2L 2R U 2L 2R U z' 2L 2R U 2L 2R U
Last but not least, if you have the checkerboard case on the outer band, here are the algs for the checkerboards.
1. 2L R 2U D 2L R
2. U R D U R D
The algorithm notation is just like the one I use for speedcubing:
U=Turn the top layer 180 degrees
D=Turn the bottom layer 180 degrees
R=Turn the right layer 180 degrees
L=Turn the left layer 180 degrees
Also these notations that you may not know are:
u=Turn both top and middle-top layers 180 degrees
d=Turn both bottom and middle-bottom layers 180 degrees
r=Turn both right and middle-right layers 180 degrees
l=Turn both left and middle-left layers 180 degrees
2U=Turn only middle-right layer 180 degrees
2D=Turn only middle-bottom layer 180 degrees
2R=Turn only middle-right layer 180 degrees
2L=Turn only middle-left layer 180 degrees
z'=Flip whole cube over like this (I used 3x3x3 instead of 1x4x4 to show the alg)-->click here
When performing algorithms, always twist with the 4x4 square facing you.
The first step is solving the outer band. Like the 1x3x3, just position, if needed, let's just say, the blue and green. Solve it by twisting the layer to finish the blue and green side. This only takes few moves to finish and position the side. Last, finish the remaining 2 sides. If you need help, please comment. If the checkerboard case I told you in the 1x3x3 article persists, don't do anything. Also, these are what the checkerboard cases look like. There are 2 cases.


The next step is to solve the centers. You need to learn 2 algorithms.

1. 2L 2R 2U 2L 2R 2U
2. 2R U 2R U 2R
Then, solve the edges. There are 5 cases for this.
1. u r U 2R U r u
2. 2L 2R U 2L 2R U
3. R U R U R U
4.2L 2R U 2L 2R U z' u r U R U r u
5. 2L 2R U 2L 2R U z' 2L 2R U 2L 2R U
Last but not least, if you have the checkerboard case on the outer band, here are the algs for the checkerboards.
1. 2L R 2U D 2L R
2. U R D U R D
Sunday, May 30, 2010
No One Likes The Dover Buzz
Labels:
acensor,
BUZZ,
death,
Dover,
elevator,
Elevators,
Lift,
Lifts,
parrot,
The Cuber's Corner,
the cuber's corner,
ThyssenKrupp,
trap
Sunday, May 23, 2010
How to Solve a Floppy Cube (1x3x3)
This is going to be a tutorial on how to solve a Floppy Cube, also known as a 1x3x3. The Floppy Cube is a very easy puzzle. You may want to tty figuring this out on your own, because of how easy it is. But, if you are too lazy or if you can not figure the Floppy Cube out, then, just follow along with this tutorial.
The algorithm notation is just like the one I use for speedcubing:
U=Turn the top layer 180 degrees
D=Turn the bottom layer 180 degrees
R=Turn the right layer 180 degrees
L=Turn the left layer 180 degrees
M=Turn the vertical middle layer 180 degrees
E=Turn the horizontal middle layer 180 degrees
While performing an algorithm, make sure that the 3x3 square is facing towards you.
To solve the Floppy Cube, you must solve the gray, black, green and blue sides first. This is called the Outer Band. It is usually pretty easy to complete, so only 1 algorithm will be provided. Just position, if needed, let's just say, the blue and green. Solve it by twisting the layer to finish the blue and green side. This only takes one to two moves to finish and position the side. Last, finish the remaining 2 sides.
You may get one case on the outer band called the checkerboard. It looks like the floppy cube below.
If you get this, don't do anything. Advance to the next step. Obviously, if the outer band is solved, advance, too.
This step requires you to learn 3 algorithms. They are all pretty easy.
1. M U M U
2. R U R U R U
3. M U M U E R E R
At last, if you had that checkerboard case on the outer band, do
U R D U R D
Congratulations! You have solved your Floppy Cube.
The algorithm notation is just like the one I use for speedcubing:
U=Turn the top layer 180 degrees
D=Turn the bottom layer 180 degrees
R=Turn the right layer 180 degrees
L=Turn the left layer 180 degrees
M=Turn the vertical middle layer 180 degrees
E=Turn the horizontal middle layer 180 degrees
While performing an algorithm, make sure that the 3x3 square is facing towards you.
To solve the Floppy Cube, you must solve the gray, black, green and blue sides first. This is called the Outer Band. It is usually pretty easy to complete, so only 1 algorithm will be provided. Just position, if needed, let's just say, the blue and green. Solve it by twisting the layer to finish the blue and green side. This only takes one to two moves to finish and position the side. Last, finish the remaining 2 sides.
You may get one case on the outer band called the checkerboard. It looks like the floppy cube below.
If you get this, don't do anything. Advance to the next step. Obviously, if the outer band is solved, advance, too.
This step requires you to learn 3 algorithms. They are all pretty easy.
1. M U M U
2. R U R U R U
3. M U M U E R E R
At last, if you had that checkerboard case on the outer band, do
U R D U R D
Congratulations! You have solved your Floppy Cube.
Saturday, May 22, 2010
Comparison
I just put this up so that you can compare the buzz of a ThyssenKrupp and 2 Dovers.
ThyssenKrupp Buzz
ThyssenKrupp Buzz
Dover Buzz (First One)
Dover Buzz (Second One)
Labels:
BUZZ,
Community,
compare,
comparison,
Dover,
elevator,
Hospital,
Lift,
record,
Roanoke,
The Cuber's Corner,
the cuber's corner,
ThyssenKrupp,
Traction,
va,
world
I'm Back! With A Lot of News
Okay. So, yeah , here are the news.
First of all, Bashar, the commenting contest (Comment, Comment, Comment!) has been delayed a month.
Second of all I will not be able to solve 2x2x2s due to me learning the Ortega Method for 2x2x2.
Third of all, I can solve Square-1 in less than 4 minutes if there is no parity error!
And last but not least, ThyssenKrupp Elevators are crummy and Otis and Schindler Elevators are awesome.
=Awesomeness
=More awesomeness
=Crummy
To prove that ThyssenKrupps are crummy, here.
First of all, Bashar, the commenting contest (Comment, Comment, Comment!) has been delayed a month.
Second of all I will not be able to solve 2x2x2s due to me learning the Ortega Method for 2x2x2.
Third of all, I can solve Square-1 in less than 4 minutes if there is no parity error!
And last but not least, ThyssenKrupp Elevators are crummy and Otis and Schindler Elevators are awesome.



To prove that ThyssenKrupps are crummy, here.
Labels:
BUZZ,
Community,
Dover,
elevator,
Hospital,
Lift,
record,
Roanoke,
The Cuber's Corner,
the cuber's corner,
ThyssenKrupp,
Traction,
va,
world
Sunday, May 16, 2010
Tuesday, May 11, 2010
The Cuber's Corner
I am working on a long article here so for the next few weeks, only elevators will be added.
Sunday, May 9, 2010
Saturday, May 8, 2010
Weird Breaking in Method For ES 2x2x2
Break in your Eastsheen 2x2x2 by chucking it against obstacles. Yay!
Here is a video on how to do it:
Here is a video on how to do it:
Thursday, May 6, 2010
Sunday, May 2, 2010
Schindler Elevators at Sears Tower in Chicago
The video fails.
Manufacture: Westinghouse Electric
Elevator Type: DC Gearless Traction
Capacity: 4000 lbs. (1818.2 kg)
Year Installed: 1973
Elevator Bank Size: 2
Floors Served: LL2, 99, 103
Speed: 1600 FPM (8.18 m/s)
YouTube Account
Since now I have a YouTube account, I will be updating you sometimes with my YouTube videos, so watch out for that coming!
Labels:
account,
rubik,
The Cuber's Corner,
the cuber's corner,
tube,
you,
youtube
Saturday, May 1, 2010
Are You Sick of Annoying Bells?
I've got a treat for you.
Labels:
BUZZ,
Community,
Dover,
elevator,
Hospital,
Lift,
record,
Roanoke,
The Cuber's Corner,
the cuber's corner,
ThyssenKrupp,
Traction,
va,
world
Schindler Elevator with Annoying Bells Plus a ThyssenKrupp
The bells are soooooooo annoying on both elevators!!!
Labels:
BUZZ,
Dover,
elevator,
Elevators,
Florida,
Hotel Downtown,
Lift,
Lifts,
Miami,
record,
Schindler,
The Cuber's Corner,
the cuber's corner,
ThyssenKrupp,
Traction,
world
Ultra-fast Otis Elevator at Bank of America Plaza in Atlanta
Elevator Model: Otis Elevonic 411
Floors Served: 41-55
Year Installed: 1992
Distance Traveled: 230m (Building is 312m tall)
Elevator Speed: 8-10 m/s (1600-2000 FPM) (Very Fast)
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